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Scurry2Bridges Run event image

Scurry2Bridges Run

Dundee, Scotland

Riverside Drive, Dundee, UK

Sat 14th August 2021

Organiser's Description

100 miles with 16 stages along an awesome patch of Scottish coastline. Join up as a team of 4 and run through sunrise and sunset.

Embrace the community spirit and your positive mental health in the late Summer of 2021 with this spectacular mixed terrain coastal relay, connecting Dundee, St Andrews and Edinburgh.

The perfect way to reconnect with friends, family or work colleagues.

Races

  • 100km Team Relay - Team of 4

    Early Entry Price Inc. All Fees

    £270.40

    CLOSED
  • 100km Team Relay - Team of 4

    Standard Entry Price Inc. All Fees

    £307.84

    CLOSED
  • 100km Team Relay - Team of 4

    Late Entry Price Inc. All Fees

    £328.64

    CLOSED

Book

  • 100km Team Relay - Team of 4

    Early Entry Price Inc. All Fees

    £270.40

    CLOSED
  • 100km Team Relay - Team of 4

    Standard Entry Price Inc. All Fees

    £307.84

    CLOSED
  • 100km Team Relay - Team of 4

    Late Entry Price Inc. All Fees

    £328.64

    CLOSED
What's Included

Exclusive Scurry 2 bridges t shirt for each team member

Bespoke Finishers Medal for each team member

Race Chip timing and results. All stages timed.

Race numbers

Scurry 2 Bridges team car number and car parking charges along the route

Team of over 80 marshals and event crew along the route

Costs related to preparing and organising the race

Toilets at most stage changeovers

Water stations and snack stations

Maps with race legs in GPX Format

First Aid teams and Raynet communications

Team prizes

Sponsor discounts

Race Details

Dundee – St Andrews – Edinburgh

161km / 100 miles.

16 stages

4 stages each of between 4 and 13km and totalling 35km to 45km per runner.

2 Bridges, 2 Firths

An awesome patch of Scottish coastline

Mixed terrain

Run through sunrise and sunset

Location

Dundee Riverside Park Pitches, Scotland

Start Details

Time: Provisional race starts 6.00am – 7.00am.

Staggered starts - official start times will be sent in pre-race information nearer the event date.

Please ensure you arrive 40 minutes before your start wave to allow sufficient time for check-in, compulsory kit checks and race briefing.

Stage Details

Stage 1: Start – Dundee Riverside Park to Tayport – 11.04km

START – Dundee Riverside Park Pitches.

Time: Provisional race starts 6.00am – 7.00am.

Upcoming Route Highlights - Dundee Riverside Walk, The Discovery, V&A Museum, Tay Road Bridge, Coastal path to Tayport and views over the Firth of Tay - the mouth of the river Tay - Scotland's longest river.

Upcoming Terrain: Start on grass then concrete tarmac or hard path throughout.

Road Shoes recommended.


Stage 2: Tayport to Tentsmuir Fetterdale carpark – 7.60km

Upcoming Route Highlights - Tentsmuir forest and nature reserve.

Upcoming Terrain: Concrete tarmac or hard path throughout.

Road Shoes recommended.


Stage 3: Tentsmuir Fetterdale carpark to Leuchars station, Leuchars – 8.22km

Upcoming Route Highlights – Tentsmuir forest and nature reserve. Leuchars air field.

Upcoming Terrain: Hard surface paths (potential for muddy paths) through fields and forestry tracks then cycle paths and pavements.

Road Shoes recommended.


Stage 4: Leuchars (Leuchars station carpark) to St Andrews – East sands leisure centre – 10.21km


Stage 5: St Andrews (East Sands leisure centre) to Kingsbarns beach carpark, Kingsbarns – 11.57km


Stage 6: Kingsbarns (Kingsbarns, Beach carpark) to Kilminnning Coast, North Crail – 8.35km


Stage 7: North Crail (Kilminning coast carpark) to West Braes Park Pittenweem – 13.24km


Stage 8: Pittenweem (West Braes Park) to Shell Bay, Earlsferry - 11.74km


Stage 9: Earlsferry (Shell Bay) – EFFC, Bayview, Innerleven - 11.58km


Stage 10: Innerleven (EFFC,Bayview) to Ravenscraig Park, Kirkcaldy - 13.57km


Stage 11: Kirkcaldy (Ravenscraig Park) – Harbour view, Kinghorn – 9.27km


Stage 12: Kinghorn (Harbour view carpark) – Silversands Park, Aberdour – 9.46km


Stage 13: Aberdour (Silversands Park) – Ballast bank community centre, Inverkeithing - 10.45km


Stage 14: Inverkeithing (Ballast bank community centre) – Hawes Pier, South Queensferry – 9.91km


Stage 15: South Queensferry (Hawes pier) – Cramond island roundabout, Cramond village - 10.97km


Stage 16: Cramond village (Cramond island roundabout) – Finish – Silverknowes, Marine Drive, World of Football – 4.10km


Download information pack for more detailed stage information for the later stages.

Running Solo

We are looking into this option for an ultimate solo 100 mile challenge alongside the relay event. We may introduce a few limited entry solo places once the team places are filled. You would need your own support driver throughout. Discussions are taking place and certain criteria (such as previous ultra-distances achieved or specific run times ) will need to be met. We will update the website if this does become an option.

Please email [email protected] if you think this would be an ultra-run you would wish to attend and add in any evidence that you feel you are ready to take on such a challenge and we will happily note your interest for now.

Minimum Requirements

We ask that your team are able to run within an average pace of 7.30 minutes per km or 12 minutes per mile.

Runners must record on sign up a 10km time in the past 2 years of a max of 1hr 10 minutes.

The event will have a cut off time (to be confirmed) after the first 8 stages are complete – see rule 3 below.

Your race start will depend on your average team 10km time.

How It Works

This is a nonstop relay.

Team members will take turns to cover the 161km’s with one person from each team
running a stage at any one time.

The rest of the team will drive themselves to the next changeover and so on for 16
stages.

Each team member will cover 4 stages.

After a team member completes a stage they must then wait until the other 3 members
have completed a stage before they then run another stage.

The runner will pass over the team timing chip at each stage changeover.

We would ask that you look at your individual stages in advance and have an idea of the
coastal route paths and terrain you are following (section 4 below looks at each stage in
more detail). However, the course should be easy to follow using GPX files and a mix of Fife
coastal path signposts and orange Scurry Event arrows (with reflectors after dark) or flags
and tape placed along the course.

Teams are expected to arrange their own transport for the relay.

Vehicles are used to transport your runners between the race stages and only 1 vehicle is
allowed per team (except after dark when a buddy runner can join the team see section 5
rule 22).

A vehicle number (car sticker) will be distributed at registration. See section 5 rules and
regulations for vehicles allowed.

Should you wish to replace a team member before the event then you can get n touch up to a week before the event and change a team member’s details.

If during the event a team member becomes injured or is no longer able to run during the
event then the team can still continue as a 3-member team if they feel able to do so.

Race Rules

1. The race is a nonstop relay format.


2. The route is divided into 16 stages.


3. Each team must maintain an average of at least 7.30 minutes per km or 12 minutes per mile. We want to see every team finish and we feel this is a very achievable pace. However, the event will have a cut off time (to be confirmed) after the first 8 - 12 stages are complete and teams may be asked to stop or leapfrog a few stages. You will still receive finishers medals on crossing the finish line but your times will be marked to show missing stages on the final results. Your achievement and hours run will still be recorded. (see rule 20.)


4. Teams starting positions will be arranged by the event organiser in advance and times passed on in pre-race information prior to the event. It is likely that faster teams will go first however, we may mix some start times depending on the final numbers.


5. The stage handovers will be clearly marked and made clear in advance by the organising team.


6. Transfer of a relay means handing over the relay team timing chip to the next runner. Only one timing chip will be passed to each team and the first runner will start the race with the chip. This will either be on a race belt or wrist strap – still tbc.


7. The runner on the last section is obliged to bring the relay chip to the finish. The loss of the relay chip must be reported at a stage handover. We will aim to try to replace a lost chip if we can and marshals will look to help take a manual back up time. A charge of £50 will occur for any timing chip which goes missing and needs replaced.


8. The runners take turns in a predetermined order. The order of runners is determined by the captain in the management of the team subject to the following conditions:

a) A runner cannot run two consecutive sections.

b) In each rotation of all runners in the team, each runner must run at least one section. All 16 stages of the race are divided into 4 rotations (1st round - sections 1 - 4, 2nd round sections 5 - 8, 3rd round sections 9 – 12 and finally 14-16). In each rotation, each runner must maintain their original order and run at least one section.

c) A 5th person is allowed as a driver only i.e. they cannot take part as a team runner other than as a buddy runner after dark – see rule 13 and 22.

9. Runners must run with a functional mobile phone.


10. If, due to an injury, a runner is unable to continue in the race, he will be replaced at the place of injury by any runner on the team, subject to Rule 8. The injured runner can no longer return to the race. The order does not shift.


11. The team is obliged to immediately report the injury to the race organiser.


12. If a runner runs off the track, he must return to the place where he left the track and continue the race along the designated route.


13. Only one vehicle is allowed per team during daylight hours. Support runners for those teams completing stages in the dark and who feel they wish a buddy runner (see rule 22) for sections run in the dark may arrive in a second vehicle. Support runner vehicles are allowed to join a team from 8.30pm and stage 10 onwards. Alternatively a 5th person may be allowed

Buddy runners after dark – from stage 10 onwards or after 8.30pm runners may have a separate buddy runner join them if they feel safer. The buddy runner must stay behind the runner and must be on foot i.e. no bikes allowed. An extra vehicle may join the team at this stage if public transport cannot be arranged or as in rule 13 above a 5th person may be allowed as a team driver only and could be used after dark as a buddy runner as well.


13. Only one vehicle is allowed per team during daylight hours. Support runners for those teams completing stages in the dark and who feel they wish a buddy runner (see rule 22) for sections run in the dark may arrive in a second vehicle. Support runner vehicles are allowed to join a team from 8.30pm and stage 10 onwards.


14. Minibuses, buses and caravans are excluded from the race.


15. Cars must not be present at the handover earlier than 20 minutes before the runner is expected to run and for more than 10 minutes after the runner has finished running. Some parking areas are relatively small and may be busy so please try to be considerate of other teams and members of the public.


16. All accompanying cars must be visibly marked with the assigned number throughout the race (you will receive them in the start package), otherwise they may be expelled by the organiser from the area designated for parking cars at the handover.


17. Parking at the finish - Individual cars will be allocated parking spaces in the World of Football but for speed in meeting the runner for the last shorter section it may be quicker to find a space on Marine Drive or nearby road before entering the finish area on foot.


18. Each runner will receive a team race number which must be visible on their front throughout each stage run. This also applies at night. Therefore, it is necessary to attach the number over the reflective elements.


19. Every runner on the route is obliged to wear the mandatory night equipment between 20.50 (sunset) and 03.00 (a minimum of a reflective vest and a headlamp). Reflective route signage will mark the route for those sections run in the dark.


20. A time limit will be set at stage 8 and stage 12 (tbc) which teams must achieve. As in point 3 above teams not reaching the stage by a certain time may be asked to stop or leapfrog a few stages. You will still receive finishers medals on crossing the finish line but your times will be marked to show missing stages on the final results. Your achievement and hours run will still be recorded.


21. Runners must conquer their sections independently and without the use of any means of transport or outside help. An exception is made for buddy runners after dark see rule 22 and for the last 300m of the 16th stage in the world of Football grounds before the finish line where we would encourage the other members of the team to join the runner of the last leg so your team can run to the finish line together.


22. Buddy runners after dark – from stage 10 onwards or after 8.30pm runners may have a separate buddy runner join them if they feel safer. The buddy runner must stay behind the runner and must be on foot i.e. no bikes allowed. An extra vehicle may join the team at this stage if public transport cannot be arranged.


23. The race is run during normal operation, delays caused on the route (traffic lights, train crossings, other path users, etc.) will not be deducted from the final time.


24. Runners must comply with the rules of the highway code throughout.


25. Competitors must not consume alcohol or other drugs during the race.


26. The organiser is not responsible for damages incurred by competitors or caused by them.


27. The organiser is not responsible for any damage to health and property or other damage caused by participation in the race or its monitoring


28. The organiser reserves the right to stop the race or react to unforeseen situations at any time to ensure the safety of all runners (e.g. sudden changes in weather, such as very high winds see rule 29).


29. Unique to this race is the crossing of two long road bridges. Should gusts of wind be in excess of 50mph it may be that the Forth Road Bridge will be closed to pedestrians and runners. If this is the case then teams will be told at the stage 14 changeover that the route will be extended by the distance similar to that of the Forth road bridge (tbc) towards Rosyth and a pick up point confirmed for team vehicles to then drive the runner over the Queensferry crossing and deposit them at the Forth Road Bridge carpark on the South Queensferry side to resume the stage from there. If gusts are higher than 90mph and the Queensferry crossing is closed then it is likely the whole event will have been cancelled on safety grounds earlier in the day.


30. In stage 9 (past Lundin Links) and stage 12 (after Kinghorn towards Burntisland) where there are alternative tidal routes with beach or high tide we ask that all runners take the road high tide alternative to keep the route distance the same for all teams.


31. The organiser reserves the right to change the rules or deadlines. In this case, the team captains will be informed of the changes.


32. By entering the race, the runners agree with its rules and undertake to follow the rules and instructions.


33. In case of government restrictions, the organiser will announce an alternative date of the race, to which the entry fee will be automatically moved or a percentage refund arranged. Please refer to the cancellation policy within the Entry Central sign up process.


34. The entry fee is final and non-refundable after payment subject to the cancellation, participant withdrawal and refund policy within the entry sign up process.


35. The organiser reserves the right to reject the name of a team if it is deemed to be offensive or thought unacceptable by the event team.


36. Please see the section on race kit below for the kit list required for each team to compete.

Compliance with the rules will be checked throughout the race. Failure to comply with the rules will result in penalties. Remember, you race at your own risk. Please take good care throughout and be courteous to other public path users.

Penalties Reasons for Penalty or Disqualification from the Race

• If the runners do not run in the rules determined order of team members (60 minutes penalty)

• If the runner does not follow the specified race route (penalty according to the organiser's assessment)

• If the runner shortens the specified race route (disqualification)

• If the runners are not visibly marked and do not use the prescribed safety elements in the specified time (60 minutes penalty)

• If runners run without a functional mobile phone (60 minutes)

• If the runner loses the relay timing chip (60 minutes penalty)

• If the handover of the relay timing chip takes place outside the space specified by the organiser (120 minutes penalty)

• If the accompanying cars are not visibly marked (30 minutes penalty)

• If there are more team cars at the stage handover than allowed (see rule ) if the team cars stay at the stage handover longer than allowed (see rule ) (30 minutes penalty)

• If the team member (s) do not follow the organiser's instructions at the time and place of the race (60 minutes penalty)

• Littering (60 minutes penalty)

• Bad/reckless parking at the handover, blocking of access roads, parking on parking double yellow lines (30 minutes penalty)

• Noise after dark (between 22.00 - 6.00) e.g. loud music, use of megaphones, bells, whistles, etc. (180 minutes penalty)

• If other rules of the race are violated (according to the assessment of the severity of the violation by the organiser) Breaches of the rules can also be reported by the participants of the race but must be documented in a verifiable manner e.g. photo or video as soon as the breach has occurred. The assessment of the seriousness of all suggestions belongs to the race organiser. In case of disqualification from the race, the team is not entitled to a refund of the entry fee.

Race Kit

The following equipment is required by race rule 36. When checking in at registration each
team must have:


Compulsory Kit
(even if you feel your team may be fast enough to complete the challenge before dark)

• One reflective vest or bib for each member of the team.

• At least 2 headtorches (or flashlights) each with extra backup batteries.

• Every team member must carry a fully charged mobile phone – which must be kept on throughout each running stage and the volume on.

• Water bottles for filling up at most stage changeovers.


Recommended Kit

• Ideally an additional LED tail light again with back up batteries.

• Water hydration pack to run with.

• Waterproofs / base layers / hat and running gloves – be prepared and dress for the

weather.

• Carry a full change of clothing in the team vehicle / towels and extra run shoes

• A basic first aid kit including e.g. plasters, blister plasters or Compeed, cleansing wipes,
adhesive tape, sterile dressing / gauze pad, triangle bandage, safety pins and elasticated
cohesive bandage.


Food

• Section 4 above will be adapted nearer the time to outline the food vans available or recommended food stops near each stage changeover.

• We aim to have water and or Active Root available at a number of stage changeovers to refill water bottles and will also confirm any snack tables nearer the time. Beyond the water/Active Root and race snacks, each team is responsible for purchasing / providing their own meals and snacks for the duration of the event.

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Location

Dundee, Scotland

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